![]() It was released for the PlayStation 3, Xbox 360, and Microsoft Windows. But Revengeance shines brighter as players dig deeper into Raiden's suite of unlockable weapons and moves, as harder difficulties and more challenging VR Missions present themselves.Metal Gear Rising: Revengeance is a 2013 action game developed by PlatinumGames and published by Konami. Craziness is Revengeance's greatest plot strength, and it left me enthralled.ĭespite the extended exposition, Raiden's story is still the shortest Metal Gear to date. A few of Revengeance's cutscenes ramble on for too long, but the jaw-dropping absurdity of those non-playable moments more than makes up for taking control away from players. In typical Metal Gear fashion, lengthy cutscenes and dozens of insightful codec conversations between Raiden and his Maverick compatriots flesh out the narrative and the personalities of all involved. Platinum compensates for the camera problems by making Raiden highly damage-resistant and health drops plentiful - they're buried within almost every enemy - but it remains a source of frustration in many battles.īetween chunks of combat, Revengeance tells an exciting (if occasionally confusing) story enhanced by surreal twists and turns. It's far too easy to lose sight of enemies in certain situations, leaving the player to guess where the next attack may originate. In addition to highlighting the solid design foundation of Revengeance's combat system, the boss battles also expose one of the game's glaring flaws: its ineffective camera. Beyond the outlandish and ridiculous - like when Raiden body slams a colossal Metal Gear Ray - Platinum expertly combines strong enemy and combat design with high-energy, dynamic music, creating the game's most memorable moments.Ĭraziness is Revengeance's greatest plot strength It happens hundreds of times throughout the game, but it's exciting every time.Įviscerating common enemies is consistently gratifying over Revengeance's eight chapters, but it's the handful of boss fights with Desperado cyborgs and giant mechs that deliver the game's best, most bombastic encounters. These executions are punctuated with a satisfying thunderclap as Raiden crushes the backbone of his foes. Blade Mode lets Raiden perform dozens of slashes in the span of mere seconds, climaxing with Raiden reaching into the carved body of his opponent and ripping out a glowing blue spine that instantly recharges his health. Underlining this is Blade Mode, a vicious conclusion to combat encounters that pulls the game camera in closely, slows down time and lets Raiden slice apart enemies freely from any angle. ![]() The total emphasis on offense distinguishes Revengeance's combat from other character action titles. It takes a while to piece it together, though Revengeance doesn't do a great job of explaining the intricacies of its combo system - the game's tutorial is thin on specifics - or the importance of parrying. It starts simple, but Revengeance's combat builds into a harmonious set of rules, a process of carefully timed deflection and counterattacks that weave into powerful combos. The hand-to-hand combat deepens with the addition of unlockable moves and a handful of unique weapons swiped from the corpses of Desperado's baddest bad guys. Heavy attacks do more damage and refill the fuel cells that power the special Blade Mode, but light attacks are faster and can parry melee blows from Raiden's enemies. Raiden uses a combination of light and heavy attacks that are familiar to action game fans, which come with their own trade-offs. Revengeance's combat design is at the center of that action. I used to cringe at the trademark Metal Gear alert (!) sound in Metal Gear Rising: Revengeance, it's a call to action. ![]() ![]() But Raiden is a walking shredder of man and machine. Previous Metal Gear heroes Snake and Big Boss were known for their ability to sneak and hide, and very occasionally Revengeance presents situations where sneaking provides a unique advantage. In a lot of ways, it's the antithesis of the stealth-based Metal Gear games of the past. While providing some narrative context to Raiden's background as a child soldier, Revengeance also realizes the gameplay possibilities of his transformation into a cyborg ninja. Initially unprepared, Raiden finds himself personally invested in taking down Desperado and its politically connected backers. Set after the events of Metal Gear Solid 4: Guns of the Patriots, Revengeance sticks Metal Gear Solid 2 lead Raiden in the middle of a globetrotting battle with the flamboyant supersoldiers of Desperado Enforcement, uncovering a bizarre military conspiracy. In Revengeance, the alert sound is a call to action ![]()
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